Title: Video games: Benefits and Danger.
Introduction:
A: witch genre of Video Games can change people behavior?
B: the benefits of video games?
C: violent video games can make people addictive and aggressive.
Body
A: facts: I will show the some facts from ‘’mind at play’’ book there is a good things in page 6
1. Best industry, entertainment: The video games sector is the fastest growing entertainment industry
2. Profits: with international sales of 31 billion dollar in 2006. In the United States, the reset sales figure of between 7 and 10 billion a year.
B: benefits:
Introduction:
A: witch genre of Video Games can change people behavior?
B: the benefits of video games?
C: violent video games can make people addictive and aggressive.
Body
A: facts: I will show the some facts from ‘’mind at play’’ book there is a good things in page 6
1. Best industry, entertainment: The video games sector is the fastest growing entertainment industry
2. Profits: with international sales of 31 billion dollar in 2006. In the United States, the reset sales figure of between 7 and 10 billion a year.
B: benefits:
1. Games help children education: benefit about playing video games is heath-oriented gaming. There are a lot of games designed to educate young people about their health and behavior.
2. Have fun and not wasting time: I will start with wasting time, I will show some examples and stories.
3. Improve social skills:
C: dangers
1.get addictive: video games that do something to make a player feel good will played again and again. You can't control them, even they can't control themselves , and that’s how they become addictive
2. Bad behavior: If there is a violent in the game, it would be large proportion of problems on people that affect their behavior or the way the act
3. Isolated from others.
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